One licence covers three things, none of them sold separately: the overlay, the machine identity work, and the delivery.
THE OVERLAY
Player and loot ESP, a 2D radar, visual corrections, and an optional aim assist. Drawn by the loader, not injected into the game, so resolution changes and graphics settings don't affect it. Every feature has its own bind. Everything is off until you turn it on.
MACHINE IDENTITY
The anti-cheat fingerprints the machine it runs on. We present that fingerprint consistently and tie it to your licence, so your hardware isn't what links your sessions together, or your accounts to each other.
DELIVERY
Secure Boot stays on. No test mode. No known-vulnerable signed driver left on your system. The loader runs once, before you start the game, and refuses to run at all while the anti-cheat is live. Nothing of ours stays resident while you play.
One key opens the menu, one closes it. Otherwise it stays out of the way. Press LAUNCH once, then start the game whenever you want. Raids aren't separate processes, so it survives dying and extracting without being loaded again.
Every customer runs a build assembled for their licence. No shared file, and no single signature to write a detection against.
| Windows | 10 or 11, x64 |
| Secure Boot | stays on, we don't ask you to disable it or test-sign anything |
| Virtual machines | refused. the loader closes and does nothing |
| Antivirus | add an exclusion for the loader folder, or it gets quarantined on sight |
| Licence | one machine. swap a GPU and keep playing; move it to a second PC and it stops |
| Game updates | we pull support until the new build is verified, and the loader refuses rather than guessing |